This was a semester 4's subject,
STIV3093 Game Application Development.
We've learned to use software "Game Maker" and "Adobe Flash" to develop 2D game.
Following was our subject's final group assignment.
Title is to develop an educational mobile game.
Our title of educational mobile game is mathematics based educational mobile game.
We named it as "Maths Mania".
Below are the screen shots of Maths Mania :
- Interface while the game starting to load
- Interface where player/ user can choose to start playing the game or to read the instruction of game first
- Interface of game's instruction
- Game-play: Interface where let player/ user to memories all the digits and location in the displayed six boxes.
- Game-play: Interface where let player/user to answer maths equation by pressing the number on keyboard that represents the answer's location before the time is up.
- Game-play: Interface where wrong answer has been chosen by player/ user, one life will be deducted and the correct answer will be shown up.
- Game-play: Interface where correct answer has been chosen by player/ user, 20 will be added on under "score" .
- Game-play: Interface where player/ user successfully answer at least one question, second level will be coming up next.
- Game-play: Interface of 2nd level, more Maths equations been added in.
- Game-play: Interface where player/ user finished playing the game, final score will be shown up as well.
THE IMPLEMENTATION OF GAME
The interactivity of this game is player to game. This game is single player mode. Player will just interact with game and the platform. Maths mania has 3 levels. Difficulty will be increased as the level of game goes higher. Each level contains several types of Maths equations. At level 1, six boxes are ready, which means six questions will be coming up in that level. If player unable to answer the question in the within the time set, answer of that equation will then be shown up also. Player can advance to next level if he/she successfully answered at least one equation of Maths. When player successfully completed each level, an interface that displaying “CONGRATULATION AND WELCOME TO NEXT LEVEL” will be shown up. Appropriate music been added in to this game.METHODOLOGY
For the methodology that we use, we are using Garris et al for the games, motivation and learning on propose of input process output model for learning from game. The input component is consists of instructional content and game characteristic while process consist of game cycle. The game cycle are described as user behavior, system feedback, and user judgment. In the output, it consists of learning outcome to the user. By using this concept, the game cycle can be manipulated as iterative, which involve repeated judgment-behavior-feedback loops. With this game cycle, it can built and lead the player interest, enjoyment, involvement, and confidence in the content of the game.
CONCLUSION
As a conclusion, it is not easy to develop games consist of others needs and interact people to play and buy our product. To get a better product, we have to learn from the beginning and doing some research for game. This game is specially developed to educate the youngsters to help develop their mind especially in creative or memories side. When they play the game, it will help their brain work very fast and easy to solve any problem. This game also is easy and simple to play in their age. Besides that, the game also offers some entertainment for the children that can be play in their leisure time.










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